
So gather up your C programming skills, your dusty old eighth grade geometry book, and a copy of the Simple DirectMedia Layer (SDL)–we’re going to show you how to clone Pong all by yourself. And stay tuned–this is the first of a three-part series. The next two articles (Adding Paddles to Your Pong and Add a Ball and Score to Your Pong) will build on what we do here, so look for those in the coming weeks.





































